MAN PAGES // WEEK 31
CAPSTONE: STATE AND SHIPS · Ch 13 Sec 4-6 · six terms · write your own usage line under each
$ man STATE_OBJECT
the one object holding the entire game's truth
$ man UTILITY_FUNCTION
a small helper used by many parts of the code
$ man PLACEMENT
writing ships into state, legally
$ man COLLISION
two ships overlapping; placement must forbid it
$ man BOUNDS_CHECK
confirming a position is actually on the board
$ man PURE_LOGIC
functions that compute without touching the DOM